Charles Jacobi
Principle Environment Artist
Eugene, OR, United States
Summary
I am a 27-year veteran of the video game industry, credited on over two dozen shipped titles, including many from AAA gaming, television and film franchises. I specialize in environment art creation targeting next-generation consoles, PCs and VR platforms. I am also proficient in character art creation, animation, visual effects and level design.
Skills
Environment Design3D ModelingEnvironment ModelingTexturingWorld Building
Software proficiency
Blender
Houdini
Illustrator
Maya
Photoshop
Substance 3D Painter
Substance 3D Designer
Marmoset Toolbag
Unreal Engine
ZBrush
Unity
Productions
Video Game
Call of Duty: Vanguard
Year
2021
Role
Developer
Company
Sledgehammer Games
Video Game
Chex Quest HD
Year
2020
Role
Game Director
Company
Team Chex Quest HD
Video Game
Command and Conquer 4: Tiberian Twilight
Year
2010
Role
Senior Environment Artist
Company
Electronic Arts Los Angeles
Video Game
Command and Conquer: Red Alert 3
Year
2008
Role
Senior Environment Artist
Company
Electronic Arts Los Angeles
Video Game
Command and Conquer 3: Tiberium Wars
Year
2007
Role
Senior Environment Artist
Company
Electronic Arts Los Angeles
Video Game
Lord of the Rings: The Battle for Middle-Earth II
Year
2006
Role
Senior Environment Artist
Company
Electronic Arts Los Angeles
Video Game
Lord of the Rings: The Battle for Middle-Earth
Year
2004
Role
Senior Environment Artist
Company
Electronic Arts Los Angeles
Video Game
Kohan II: Kings of War
Year
2004
Role
Senior Artist
Company
Timegate Studios
Video Game
Chex Quest
Year
1996
Role
Lead Artist
Company
Digital Cafe
Experience
Principle Environment Artist at Pipeworks Studio
Eugene, OR
Responsible for creating concept art, textures, models and visual effects for environments across numerous game types and platforms. Mentor junior art team members and establish best practices for art production.
Senior Environment Artist at Electronic Arts Los Angeles
Los Angeles, CA, United States of America
Created environment art assets and built game levels during the development of multiple games for the Command and Conquer and Lord of the Rings franchises. Also mentored junior artists and reviewed outsourced content from overseas vendors.
Senior Artist at Timegate Studios
Sugarland, TX, United States of America
September 2003 - May 2004
Created character and environment art assets for the development of Kohan II, a real-time strategy title. Mentored junior artists and helped establish production best practices for the art team.
Lead Artist at DAS Entertainment
Fairfax, VA, United States of America
January 2002 - August 2003
Led the art team effort for Objective Force, an unpublished military first-person shooter, including personally creating character, vehicle and environment assets. Provided visual and technical art direction to the parent company (Dynamic Animation Systems) on simulation and visualization projects for various government agencies.
Lead Artist at Artifact Entertainment
Mesa, AZ, United States of America
February 2001 - October 2001
Led the character team effort for Horizons, a massively-multiplayer online role-playing game. Created textures, models, rigs and animations for character assets.
Artist / Lead Artist at Atomic Games
League City, TX, United States of America
February 1998 - December 2000
Created textures, pre-rendered sprites and user interface artwork for the Close Combat series of real-time strategy titles.
Artist / Lead Artist at Digital Cafe
Saint Paul, MN, United States of America
July 1994 - February 1998
Developed graphic design and created pre-rendered images for websites, corporate presentations and commercial products. Led the art effort for Chex Quest, a Doom total conversion.