Charles Jacobi
Charles Jacobi
Principle Environment Artist
Eugene, OR, United States

Summary

I am a 27-year veteran of the video game industry, credited on over two dozen shipped titles, including many from AAA gaming, television and film franchises. I specialize in environment art creation targeting next-generation consoles, PCs and VR platforms. I am also proficient in character art creation, animation, visual effects and level design.

Skills

Environment Design3D ModelingEnvironment ModelingTexturingWorld Building

Software proficiency

Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Call of Duty: Modern Warfare 3
    • Year
      2023
    • Role
      Developer
    • Company
      Sledgehammer Games
    • Video Game
      The Walking Dead: Last Mile
    • Year
      2022
    • Role
      Principle Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Developer
    • Company
      Sledgehammer Games
    • Video Game
      Rival Peak
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Chex Quest HD
    • Year
      2020
    • Role
      Game Director
    • Company
      Team Chex Quest HD
    • Video Game
      Adventure Academy
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Prominence Poker
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Mobile Game
      Godzilla: Smash 3
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      World Series of Poker: Full House Pro
    • Year
      2013
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Wreck-It Ralph
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Wheel of Fortune / Jeopardy
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Deadliest Warrior: Legends
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Zumba Fitness
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Pipeworks Studio
    • Video Game
      Command and Conquer 4: Tiberian Twilight
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Electronic Arts Los Angeles
    • Video Game
      Command and Conquer: Red Alert 3
    • Year
      2008
    • Role
      Senior Environment Artist
    • Company
      Electronic Arts Los Angeles
    • Video Game
      Command and Conquer 3: Tiberium Wars
    • Year
      2007
    • Role
      Senior Environment Artist
    • Company
      Electronic Arts Los Angeles
    • Video Game
      Lord of the Rings: The Battle for Middle-Earth II
    • Year
      2006
    • Role
      Senior Environment Artist
    • Company
      Electronic Arts Los Angeles
    • Video Game
      Lord of the Rings: The Battle for Middle-Earth
    • Year
      2004
    • Role
      Senior Environment Artist
    • Company
      Electronic Arts Los Angeles
    • Video Game
      Kohan II: Kings of War
    • Year
      2004
    • Role
      Senior Artist
    • Company
      Timegate Studios
    • Video Game
      Horizons: Empire of Istaria
    • Year
      2003
    • Role
      Lead Artist
    • Company
      Artifact Entertainment
    • Video Game
      Close Combat 5: Invasion Normandy
    • Year
      2000
    • Role
      Artist
    • Company
      Atomic Games
    • Video Game
      Close Combat 4: Battle of the Bulge
    • Year
      1999
    • Role
      Lead Artist
    • Company
      Atomic Games
    • Video Game
      Close Combat 3: The Russian Front
    • Year
      1999
    • Role
      Artist
    • Company
      Atomic Games
    • Video Game
      Xan and the Cosmic Callbox
    • Year
      1997
    • Role
      Artist
    • Company
      Digital Cafe
    • Video Game
      Chex Quest
    • Year
      1996
    • Role
      Lead Artist
    • Company
      Digital Cafe

Experience

  • Principle Environment Artist at Pipeworks Studio
    Eugene, OR
    May 2010 - Present

    Responsible for creating concept art, textures, models and visual effects for environments across numerous game types and platforms. Mentor junior art team members and establish best practices for art production.

  • Senior Environment Artist at Electronic Arts Los Angeles
    Los Angeles, CA, United States of America
    May 2004 - April 2010

    Created environment art assets and built game levels during the development of multiple games for the Command and Conquer and Lord of the Rings franchises. Also mentored junior artists and reviewed outsourced content from overseas vendors.

  • Senior Artist at Timegate Studios
    Sugarland, TX, United States of America
    September 2003 - May 2004

    Created character and environment art assets for the development of Kohan II, a real-time strategy title. Mentored junior artists and helped establish production best practices for the art team.

  • Lead Artist at DAS Entertainment
    Fairfax, VA, United States of America
    January 2002 - August 2003

    Led the art team effort for Objective Force, an unpublished military first-person shooter, including personally creating character, vehicle and environment assets. Provided visual and technical art direction to the parent company (Dynamic Animation Systems) on simulation and visualization projects for various government agencies.

  • Lead Artist at Artifact Entertainment
    Mesa, AZ, United States of America
    February 2001 - October 2001

    Led the character team effort for Horizons, a massively-multiplayer online role-playing game. Created textures, models, rigs and animations for character assets.

  • Artist / Lead Artist at Atomic Games
    League City, TX, United States of America
    February 1998 - December 2000

    Created textures, pre-rendered sprites and user interface artwork for the Close Combat series of real-time strategy titles.

  • Artist / Lead Artist at Digital Cafe
    Saint Paul, MN, United States of America
    July 1994 - February 1998

    Developed graphic design and created pre-rendered images for websites, corporate presentations and commercial products. Led the art effort for Chex Quest, a Doom total conversion.