Charles Jacobi - Senior Game Artist

541-913-0059 LinkedIn

Employment History

May 2010 – present

Principle Artist – Pipeworks Studios

Responsible for creating concept art, textures, models and visual effects for environments across numerous game types and platforms. Mentor junior art team members and establish best practices for art production.

• Call of Duty: Modern Warfare 3  

• The Walking Dead: The Last Mile 

• Call of Duty: Vanguard 

• Rival Peak 

• Adventure Academy

• Prominence Poker

• Godzilla: Smash 3

• World Series of Poker: Full House Pro

• Wreck-It Ralph

• Wheel of Fortune / Jeopardy

• Deadliest Warrior: Legends

• Zumba Fitness


May 2004 – April 2010

Senior Artist – Electronic Arts LA

Created environment art assets and built game levels during the development of multiple games for the Command and Conquer and Lord of the Rings franchises. Also mentored junior artists and reviewed outsourced content from overseas vendors.

• Command and Conquer 4: Tiberian Twilight

• Command and Conquer: Red Alert 3

• Command and Conquer 3: Tiberium Wars

• Lord of the Rings: The Battle for Middle-Earth II

• Lord of the Rings: The Battle for Middle-Earth 


September 2003 – May 2004

Senior Artist – Timegate Studios

Created character and environment art assets for the development of Kohan II, a real-time strategy title. Mentored junior artists and helped establish production best practices for the art team.

• Kohan II: Kings of War 


January 2002 – August 2003

Lead Artist - DAS Entertainment

Led the art team effort for Objective Force, an unpublished military first-person shooter, including personally creating character, vehicle and environment assets. Provided visual and technical art direction to the parent company (Dynamic Animation Systems) on simulation and visualization projects for various government agencies.


February 2001 – October 2001

Lead Artist - Artifact Entertainment

Led the character team effort for Horizons, a massively-multiplayer online role-playing game. Created textures, models, rigs and animations for character assets.

• Horizons: Empires of Istaria 


February 1998 – December 2000

Artist / Lead Artist - Atomic Games

Created textures, pre-rendered sprites and user interface artwork for the Close Combat series of real-time strategy titles.

• Close Combat 5: Invasion Normandy 

• Close Combat 4: Battle of the Bulge 

• Close Combat 3: The Russian Front 


July 1994 - February 1998

Artist / Lead Artist - Digital Café

Developed graphic design and created pre-rendered images for websites, corporate presentations and commercial products. Led the art effort for Chex Quest, a Doom total conversion.

• Xan and the Cosmic Callbox 

• Chex Quest 



September 1992- May 1994

Minneapolis College of Art and Design 

Completed four semesters of coursework in Media Arts, including foundation drawing and studies, illustration, photography, film production, video production and traditional cel and computer-generated animation.


September 2010- 2014

Lane Community College 

Completed six semesters of Mandarin language classes.


Software Experience

Maya, 3D Studio Max, Blender, ZBrush, Mudbox, Photoshop, Quixel Suite, Substance Tools, Painter, Illustrator, Gamebryo, Unreal, Unity